
Alejandro Vega
3D Modeler
RESUME
Career Goal
​Specialize in the modeling of environments, props, characters, and the creation of dynamic simulation, developing new skills and abilities while applying my current technical and artistic knowledge in 3D related projects.
Computational Tools
Modeling Maya, 3ds Max, ZBrush
Texturing Photoshop, Zbrush
Simulations Maya, Realflow
Engine UDK
Others Microsoft Office
January 2011 Kaxan Studios
Participation in the film production “El secreto del medallion de jade”, presented at the FICG (Festival Internacional de Cine Guadalajara), carrying out modeling, uv's, fixing of water scenes and simulations.
September 2012 IM Digital Studios
3D modelling for video production and games. Simulation for clothes and hair movement. Development and implementation of 3D content for games in mobile devices.
March 2015 Vlive Media
Modeling, rigging and animation for the creation of 3D content for video mapping and corporate videos.
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June 2016 Metacube
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3D modelling for the film production "Dia de muertos"
Work​
experience​
Skills and Competences
Skills
Collaborative work.
High capacity for self-learning. Working under pressure. Organized. Good observer. Project design from concept to post production.
Easily fit into new environments.
Good communication within multidisciplinary teams. Resarch abilities for solving technical problems in the development of projects.
Competences
3D Content Creation for deployment in gaming, Basic riging in characters and objects (building controls), Simulations.
Education
August 2007 – December 2011